Screw Your Neighbor
Introduction
Screw Your Neighbor is a very basic game that takes a good amount
of time with little going for you other than chance and time. We frequently
play it as a calm-down game after a more hairy large-pot guts game.
Players
The game can be played with 3 or more players.
Object of the Game
To not have the lowest card at the end of each round.
Ante
Each player places 3 stacks of the same amount in front of them (typically
3 stacks of one or two dollars).
Deal
Each player is dealt one card face down. On successive rounds, the starting
player shifs one person for each round (so the player to the left of the
dealer is first on the first round, the 2nd player to the left of the
dealer is first on the second round).
Play
Each player looks at their card (without showing the other players). If
the card is a King, they turn the card over immediately (they can't loose
this round). If it's not a king, they place the card back on the table
face down.
Starting with the first player for the round, each player considers
whether to stick with their hand or to exchange their card with the
next player. The choice is made based upon whether they think the
card they have will be the lowest at the end of the round (note that
they do not need to win the round -- they just need to not have
the lowest card). Aces are always high in this game and beat
any card other than a dealt king.
If a player chooses to pass their card, they swap cards with the
player to their left. That player now has the same choice. Sometimes
the receiving player of such a swap will keep their card, even if it
is very low (if the card they had which the previous player took is
lower, the player now knows that they won't be the lowest and should
stick with what they have).
If a player chooses to stick with their card, the next player now
has the same choice (keep their card, or exchange it with the next
player on the left).
When you get to the last player (which will be the dealer on the
first round), that player has the choice of keeping their card or
taking the next card from the top of the deck. They are stuck
with the card off the deck unless it matches their card in which
case it counts as a pair and beats any hand other than a dealt King.
A King drawn from the deck at this point is just a normal
King and can loose to the Ace -- although I have never seen this happen.
After everyone has hand a chance to stick or pass, the players turn
up their chards and the player with the lowest card takes one of their
stacks and places it into the pot.
If multiple players have the same low card, they each lose a
stack.
When a player has lost all 3 stacks, they are out for the rest of
the game and are no longer dealt cards.
Betting
There is no betting other than the 3 stacks anted at the begining of the game.
Winning
The last player with one or more stacks in front of them is declared
the winner. Of special note, if it gets down to just two players and
they each have one stack and they tie, they both lose and place their
existing stacks in to the pot and all players re-ante and start
the round over again.
Variations
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Some people play that a dealt King is a blocker (that the player
to the right of the King cannot exchange with the player to the
left of the player with the King nor can they choose a card from
the deck.
Web site contents © Copyright 2006, Conor P. Cahill, All rights reserved.
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